Hoodrip Skateboarding

Arcticplay

2014-2016

Mobile game, published in November 2016 for iOS/Android (WARNING! Install at your own risk. Not maintained by Google Play anymore). Unfortunately game is no longer available in App Store or Google Play.

I worked in Arcticplay Studios from February 2014 to December 2016 as a technical and environmental artist in the Hoodrip Skateboarding game.

Working in a starting game company with a technical staff of only four people meant having a broad range of responsibilities. In addition to having a profound understanding of the technical aspect of the game, I did most of the level design, 3d modelling, texturing and lightning for the game.

My job involved shader programming and design (CG / shader emulation in Blender with material node editor), Blender to Unity pipeline programming (automated lightmap rendering and compositing, UV layout optimization, fully modular non-destructive object creation, and automated level export) as well as object design, modelling, texturing and optimizing (Blender, Affinity Photo, GIMP).

  • Hoodrip San Francisco
  • Hoodrip San Francisco
  • Hoodrip San Francisco
  • Hoodrip San Francisco